* Running * :As usual, Unzip the files into and run with the -file parameter. The level was set up for them, I wanted to use modern/įuturistic weapons and why not? That's how the original was Obvious WWII German mod? I had the Inca sprites already, Why did I go for the Incas rather than making it a more Of course this is all irrelevant to "Operation Overlord"īecause I have made it for a UAC marine rather than the aīritish Galactic Police Association (BGPA) officer from None of that should be taken to infer any prejudice against The IFR is far from free, however, they are aįascist dictatorship with unworldly connections to
Inca Free Republic attacked Britain without warning, againstĪll treaties and breaking many years of peace on planetĮarth. These are from theĪ personal Role playing scenario. Similar, but I wanted try and convert some of the TCĮnemies to DECORATE rather than their original dehacked. "Marine Assault 2" because the weapons and feel are One) are not present and the whole thing has been set up The level has been taken almost directly from the TCīut has been "Doomified". He "could do lots of sniping, hide behind stuff andįight enemies in depth positions where the enemiesĭo not chase you all over the level". * Background * This is a level I did for a friend as part of our * Further description and gameplay notes * : Anything other than GZdoom 0.9.21 and later and a fairly fastĬomputer (the starting area will bring old, slow computers To a public release than it took to make in the first place.Įditor(s) used : DeePSea, Paint Shop Pron, Deluxe Paint, DEHACKED, Textpad, It took longer to convert from a private project Has ended up in here in some way or another.īuild Time : about 4 days. There is a good chance something you helped me with Weapons resource WAD for showing me a few things.īoingo the Clown for the sprites that I used as a baseĪll the people who have helped me via various forums
Grubber for the MoHAA style compass script (via Apotherm's Scuba Steve - a few sprites from Action Doom. Nash for the mounted chaingun render/sprite. Jack Vermeulen for DeePsea, making making it possible. Graf Zahl for GZdoom - especially for adding ducking which Author Info : He's not that interesting.ĭescription : A level with a different take on Doom engine gameplay.Īdditional Credits to : Anonone for the modified engine that made an initial release You've played World War II games before.ATTENTION: It is your own interests to read the further description andĪrchive Maintainer : No special instructionsĪdvanced engine needed : Yes - GZdoom 0.9.21 or later requiredĮmail Address : Files By Author : Quite a few. Ambush your enemy with speed and stealth as the Raptor, mercilessly pound the enemy with a heavy 20mm gun as the Desmatosuchus, rampage through enemy groups as the Dilophosaur or pick up a body and throw it at an enemy for a double kill! Or if you prefer a rifle in your hand, the German soldier classes are the perfect complement to their dinosaur comrades. As an Axis player you will have your choice of three human classes and four dinosaur classes. Gun down a Dilophosaur with your trusty M1 Garand, blast a kamikaze pterosaur out of the sky with your Thompson sub-machine gun, or toss out a dead jackrabbit to lure a raptor into a trap. Each Allied class has unique weapons and abilities to use in combat. The Allied side includes seven playable characters including Trigger, a Protoceratops rescued from the Nazis.
You and your friends can battle online choosing to serve the cause of the Allied nations or the Nazis. Can nothing stop the Nazi's dinosaur army? Dino D-Day is a frantic, action-packed multiplayer game that transports you to a World War II that should have been. The reptilian horde has trampled Europe and the Mediterranean. Adolf Hitler has succeeded in resurrecting dinosaurs.